28 Sep
2015
28 Sep
'15
7:28 p.m.
https://bugs.winehq.org/show_bug.cgi?id=39339 --- Comment #1 from Andrew Eikum <aeikum(a)codeweavers.com> --- This is because the game itself uses openal, so we take over its context with our xaudio2 implementation (or it takes over ours) and bad things happen. Setting openal32 to native fixes this bug. There were suggestions on IRC to remove Wine's openal32 thunk, or at least set it to default to native. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.