https://bugs.winehq.org/show_bug.cgi?id=34928 Kimmo Myllyvirta <kimmo.myllyvirta(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |kimmo.myllyvirta(a)gmail.com --- Comment #5 from Kimmo Myllyvirta <kimmo.myllyvirta(a)gmail.com> --- Created attachment 55188 --> https://bugs.winehq.org/attachment.cgi?id=55188 Terminal output, XRebirth 2.51 Still an issue with wine-1.9.15 and legacy 2.51 version of the game. Looks about the same as before, still not rendering correctly. Terminal output doesn't reveal much, but; "GL_INVALID_OPERATION error generated. Buffer is mapped." errors do not show up anymore. This error pops up immediately after the game is launched; err:d3d:wined3d_debug_callback 0x4efa900: "GL_INVALID_OPERATION error generated. Source and destination dimensions must be identical with the current filtering modes.". WINEDEBUG=warn+d3d reveals a lot of these warnings while in the main menu or playing the game; warn:d3d:context_load_shader_resources No resource view bound at index 0, 0. warn:d3d:state_blend WINED3D_RS_EDGEANTIALIAS enabled, but unexpected src blending param. Additionally: Latest 4.0 version of the game does not even start. It crashes inside lua51_64.dll before reaching the main menu, but the rendering issue is visible on the intro/logo video before the crash. Egosoft released OS X and Linux versions of the game a year ago, so not a major issue (for me). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.