1 May
2014
1 May
'14
8:50 a.m.
http://bugs.winehq.org/show_bug.cgi?id=22682 --- Comment #20 from Roland Haeder <roland(a)mxchange.org> --- Thank you for adding it. But I have read that unimplemented functions should return E_NOTIMPL and not D3D_OK. With the native DLL in place I could play for hours but not fully flawless. If a lot enemies are shooting at you, the sound cracks a lot and framerate drops below playable (2-5 FPS). But maybe that is a side effect of using the native DLL. This above all was without your added stub. I now recompile and test it after it. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.