http://bugs.winehq.org/show_bug.cgi?id=14968 chris ahrendt <celticht32(a)aol.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Difficulty|--- |Minutes --- Comment #3 from chris ahrendt <celticht32(a)aol.com> 2008-08-23 21:00:50 --- This is a very easy thing to fix go into drawprim.c and into the function drawStridedSlow then go to the line with /* The coords to supply depend completely on the fvf / vertex shader */ and add the cases for the switch from 16 down. Currently they are just four there needs to be 16 cases... simple fix gets rid of the error. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.