http://bugs.winehq.org/show_bug.cgi?id=24928 Florian Albrechtskirchinger <falbrechtskirchinger.bugs(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |falbrechtskirchinger.bugs(a)g | |mail.com --- Comment #25 from Florian Albrechtskirchinger <falbrechtskirchinger.bugs(a)gmail.com> 2010-11-07 18:30:49 CST --- (In reply to comment #21)
After looking through gx.log from WoW it seems that sunshafts and higher liquid details require special texture formats to work and one of them (INTZ) was added to Wine a few days ago (commit f0b0c1b1dddf606177651deb45c0afd6259076aa). This means that the next Wine version (1.3.7) should enable those features for most people using d3d9.
Unfortunately, using Wine 1.3.6-240-g791b22a, I still end up with no water at all (Liquid Detail: Good/Ultra). gx.log contains the following regarding the INTZ texture format:
Preparing to create sample-able depth buffer texture: DepthCache is supported! Format: INTZ FormatResolve: Unknown
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