http://bugs.winehq.org/show_bug.cgi?id=19412 Henri Verbeet <hverbeet(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan(a)codeweavers.com --- Comment #10 from Henri Verbeet <hverbeet(a)gmail.com> 2009-07-28 13:45:48 --- This is probably an interaction between PBOs and client storage. Although neither extension explicitly mentions this, it would make sense that you can't use both client storage and a PBO when specifying a texture image. The comment in surface_allocate_surface() seems to agree. Unfortunately we don't use glCompressedTexSubImage2D() but glCompressedTexImage2D() in surface_upload_data(), which respecifies the texture. The comment there seems to indicate this was a workaround for a driver bug, but perhaps we should get rid of that. The other option would probably be to disable either PBOs or client storage for compressed textures if both extensions are available. Stefan added the client storage code, so adding him to CC. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.