27 Mar
2012
27 Mar
'12
7:45 a.m.
http://bugs.winehq.org/show_bug.cgi?id=30256 --- Comment #8 from Henri Verbeet <hverbeet(a)gmail.com> 2012-03-27 02:45:01 CDT --- (In reply to comment #6)
The game doesn't really check for availability of the texture format and crashes if it can't create the WINED3DFMT_R16G16B16A16_UNORM render target; Does that actually work on Windows?
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