https://bugs.winehq.org/show_bug.cgi?id=40725 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|8-bit Armies crashes on |8-bit Armies crashes on |start (32-bit prefix, |start, needs a proper |Windows 7 mode) |dxgi_swapchain_GetFullscree | |nState() implementation Resolution|--- |DUPLICATE Fixed by SHA1| |f586cc98a02b140678ceb59a302 | |1bacdd90a36d6 Component|directx-d3dx11 |directx-d3d Status|UNCONFIRMED |RESOLVED --- Comment #15 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to fjfrackiewicz from comment #13)
(In reply to Józef Kucia from comment #12)
(In reply to fjfrackiewicz from comment #9)
After I installed this patch https://bugs.winehq.org/attachment.cgi?id=55074&action=diff I noticed a new line in the terminal output for this game:
fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported
The game still crashes at start and fails to make a full screen window.
The original issue is fixed now. The game should start with native d3dx11/d3dcompiler.
Excellent. I will test it out ASAP :)
Should I file a different bug for the "Compilation target "fx_5_0" issue?
That seems cleaner, yes. I'm retargeting this bug to the GetFullscreenState() issue and resolving it. *** This bug has been marked as a duplicate of bug 40920 *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.