http://bugs.winehq.org/show_bug.cgi?id=3837 ------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-07-09 15:32 ------- Created an attachment (id=3560) --> (http://bugs.winehq.org/attachment.cgi?id=3560&action=view) test with 5 paramaters Ok, here's another attempt, one day this bug will be fixed ;) Test attached is: #include <d3d8.h> #include "wine/test.h" static HRESULT (WINAPI *ValidateVertexShader)(LPVOID,int,LONG,int,LPVOID); static void test_ValidateVertexShader(void) { HRESULT ret; ret=ValidateVertexShader(0,0,0,1,0); ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret); } START_TEST(d3d8_main) { HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); ValidateVertexShader = (void*)GetProcAddress (d3d8_handle, "ValidateVertexShader" ); test_ValidateVertexShader(); } I'm just passing dumb zero's to the function, except the 4th parameter, which takes a 1. The 1 is for example passed by http://www.codesampler.com/source/dx8_vs11_shader_simple.zip This test fails in wine (run 'wine d3d8_crosstest5.exe d3d8_main') However, you can just call ValidateVertexShader from a native d3d8.dll in wine, so WINEDLLOVERRIDES="d3d8=n" wine d3d8_crosstest.exe d3d8_main succeeds just fine. I'll attach hereafter the test based on _current_ "implementation" of ValidatevertexShader, and that fails with native d3d8.dll -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.