16 Dec
2019
16 Dec
'19
8:29 p.m.
https://bugs.winehq.org/show_bug.cgi?id=48174 --- Comment #18 from Nikolay Sivov <bunglehead(a)gmail.com> --- This sounds exactly like issue I was looking at, most likely game was using same engine. Tests on Windows showed that allocated vector has padding, so this null-terminator assumption works in practice. I posted allocator change for that [1], that was basically rejected. [1] https://github.com/mono/mono/issues/16988 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.