http://bugs.winehq.org/show_bug.cgi?id=28678 Octavian Voicu <octavian.voicu(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Version|unspecified |1.3.30 --- Comment #3 from Octavian Voicu <octavian.voicu(a)gmail.com> 2011-10-12 11:46:17 CDT --- Tested with wine 1.3.30. (In reply to comment #2)
I suspect this isn't all that specific to ddraw/wined3d. Does this work with a plain OpenGL application, or even normal windows?
Haven't tested that, I'm going to try to write a small app to test this. I don't really understand how it actually happens that the rectangle is obscured though. Is it based on Z-ordering of windows and ddraw->wined3d_frontbuffer has an attached Z-buffer? Octavian -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.