https://bugs.winehq.org/show_bug.cgi?id=33362 --- Comment #19 from Someone <scrimekiler(a)yahoo.fr> --- This bug happpens with both StrictDrawOrdering enabled and disabled. Errors are a bit similar to https://bugs.winehq.org/show_bug.cgi?id=26898 But functions are not the same : "err:d3d:wined3d_debug_callback 0xa09ea60: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for texture.". err:d3d_texture:texture2d_prepare_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ /var/tmp/notmpfs/portage/app-emulation/wine-1.7.33-r4/work/wine-1.7.33/dlls/wined3d/texture.c / 937 err:d3d:wined3d_debug_callback 0xa09ea60: "GL_INVALID_VALUE error generated. Size and/or offset out of range.". err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ /var/tmp/notmpfs/portage/app-emulation/wine-1.7.33-r4/work/wine-1.7.33/dlls/wined3d/surface.c / 1542" -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.