http://bugs.winehq.org/show_bug.cgi?id=11970 --- Comment #49 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-03-31 08:17:53 --- Hi Roderick, sorry for all the trouble. The problem really seems to be in the game engine. Quote from http://www.tomshardware.com/de/nvidia-geforcefx-mit-dampfwalzendruck-in-die-...: quote("Serious Sam does not specify a Z-buffer depth when enabling Z. By default, our driver will select the first Z-depth available, which is 16 bits. For the majority of the scenes in Serious Sam, 16 bit Z is sufficient. There are, however, a few areas where some Z artifacts can be seen. You can force Serious Sam to specify 24-bit Z by doing the following: (type "~" to bring the console) gap_iDepthBits=24 ApplyVideoMode() In this mode, the Z artifacts are eliminated (or greatly reduced). We have seen little, if any, impact on performance using 24-bit Z. We have already addressed this with Croteam, and this issue is fixed in the upcoming patch, but the patch is only BETA right now."); Using this in the ingame console solves the problem. Even setting iDepthBits to 16 produces a pixelformat with a 24-bit zbuffer. No more visual error, I think we can close this one. Big thanks, Tobias Jakobi -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.