http://bugs.winehq.org/show_bug.cgi?id=28201 --- Comment #4 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-08-28 04:07:15 CDT --- Created an attachment (id=36127) --> (http://bugs.winehq.org/attachment.cgi?id=36127) Unset the depth stencil before reset It looks like the unreleased resource is a INTZ depth stencil texture. The d3d9 refcount is 0, so the app did its job and released it, but it still exists in wined3d. The logfile confused me a bit, but the only reason to keep the surface around is if it is currently assigned as depth stencil. This patch unsets the depth stencil before checking if any D3DPOOL_DEFAULT resources are left. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.