https://bugs.winehq.org/show_bug.cgi?id=42979 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d --- Comment #2 from Matteo Bruni <matteo.mystral(a)gmail.com> --- Yeah, that's because currently there are no wined3d_swapchain_present() calls in ddraw games and thus the command stream is allowed to buffer a lot of frames in its queue (i.e. the check at the end of wined3d_cs_emit_present() isn't triggered). Can you please attach a +tid,ddraw,d3d log? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.