http://bugs.winehq.org/show_bug.cgi?id=31458 --- Comment #4 from Alexander E. Patrakov <patrakov(a)gmail.com> 2012-08-13 08:36:31 CDT --- Given that the game uses a lot of CPU when a high-quality resampler is used, it does need a resampler. Even as simple as zero-order-hold (which is what was there before I added a windowed-sinc=based one, and which is what your patch effectively does). I say so because there is a condition in the code to disable resampling when the input and output sample rates match. As for your patch - I completely disagree. Please listen to a sample from 26984 in foobar2000. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.