http://bugs.winehq.org/show_bug.cgi?id=24256 Luuk <luukhemelvaarder(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |luukhemelvaarder(a)gmail.com --- Comment #12 from Luuk <luukhemelvaarder(a)gmail.com> 2013-07-05 06:47:41 CDT --- (In reply to comment #10)
I wonder if it's heap-related. Try this patch that's been floating around:
diff --git a/dlls/ntdll/heap.c b/dlls/ntdll/heap.c index a9044714..9017882 100644 --- a/dlls/ntdll/heap.c +++ b/dlls/ntdll/heap.c @@ -116,7 +116,9 @@ C_ASSERT( sizeof(ARENA_LARGE) % LARGE_ALIGNMENT == 0 ); /* Max size of the blocks on the free lists */ static const SIZE_T HEAP_freeListSizes[] = { - 0x10, 0x20, 0x30, 0x40, 0x60, 0x80, 0x100, 0x200, 0x400, 0x1000, ~0UL + 0x10, 0x18, 0x20, 0x28, 0x30, 0x38, 0x40, 0x48, 0x50, 0x58, 0x60, 0x68, + 0x70, 0x78, 0x80, 0x88, 0x90, 0x98, 0xA0, 0xA8, 0xB0, 0xB8, 0xC0, 0xC8, + 0xD0, 0xD8, 0xE0, 0xE8, 0xF0, 0xF8, 0x100, 0x200, 0x400, 0x1000, ~0UL }; #define HEAP_NB_FREE_LISTS (sizeof(HEAP_freeListSizes)/sizeof(HEAP_freeListSizes[0]))
I can confirm that this patch works. It severly reduces the loading times. The game still loses responsiveness during the loading every once in a while but it always comes back. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.