https://bugs.winehq.org/show_bug.cgi?id=40518 Bug ID: 40518 Summary: Guild Wars shows only garbled screen when anti-aliasing enabled Product: Wine Version: 1.9.8 Hardware: x86 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: gyebro69(a)gmail.com CC: hverbeet(a)gmail.com Regression SHA1: feb86895b4f0b1a9b43a4e47f7169e27fd5e3e93 Distribution: --- Created attachment 54327 --> https://bugs.winehq.org/attachment.cgi?id=54327 terminal output Due to recent changes in wined3d whenever I start up Guild Wars, the screen is filled with garbage, which looks like leftover textures from previous runs. Otherwise the game is running, I can hear the music playing and the mouse pointer is visible over the corrupted screen. The problem doesn't occur if I disable in-game anti aliasing in the game video options. Regression introduced by commit feb86895b4f0b1a9b43a4e47f7169e27fd5e3e93 Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Apr 18 19:06:26 2016 +0200 wined3d: Store renderbuffer IDs in struct wined3d_texture. The screen looks good with the previous commit. Tested with Nvidia binary drivers 340.96, haven't tried the game with Mesa/Nouveau yet. wine-1.9.8-144-g7c18fe1 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.