https://bugs.winehq.org/show_bug.cgi?id=57632 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression CC| |gyebro69(a)gmail.com, | |z.figura12(a)gmail.com Regression SHA1| |e6b8e9ee20937f12dbf19145a9f | |2ca1ca3364da3 --- Comment #11 from Béla Gyebrószki <gyebro69(a)gmail.com> --- I can reproduce the problem using the savegame from comment #10. The game locks up immediately after the game was loaded as soon as music begins to play. 0024:err:sync:RtlpWaitForCriticalSection section 003F2C98 "../wine-git/dlls/winegstreamer/quartz_parser.c: pin.flushing_cs" wait timed out in thread 0024, blocked by 01bc, retrying (60 sec) This is a regression from Wine-10.0-rc1: commit e6b8e9ee20937f12dbf19145a9f2ca1ca3364da3 quartz/dsoundrender: Use send_sample_data() to fill the buffer with silence at EOS. Reverting the patch fixes the problem for me. The other issue the bug reporter mentioned: the savegame loads but music doesn't start to play with Wine-9.22. That seems to be another possible regression somewhere between Wine 9.5 and 9.8 which yet to be found. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.