http://bugs.winehq.org/show_bug.cgi?id=14958 haarp <liquitsnake(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |hverbeet(a)gmail.com Keywords| |regression --- Comment #2 from haarp <liquitsnake(a)gmx.net> 2008-08-23 11:25:53 --- f71fdecdc79177c4add5b2f02e90413ba10593da is first bad commit commit f71fdecdc79177c4add5b2f02e90413ba10593da Author: H. Verbeet <hverbeet(a)gmail.com> Date: Tue Aug 19 17:49:07 2008 +0200 wined3d: Move creating a texture id from PreLoad to BindTexture. This is consistent with BindTexture in basetexture/texture/etc. and has the added benefit that it makes LoadLocation work properly. :040000 040000 f5212ac9dfb2455428172eb0eb7108e4cfd6762d 190d28b18e3fcf8081b68504e81497b39f0a9625 M dlls As I suspected, the pixely-looking areas only appear when the Moire-pattern also appears. They're related. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.