http://bugs.winehq.org/show_bug.cgi?id=32406 --- Comment #3 from Andrew Eikum <aeikum(a)codeweavers.com> 2012-12-12 10:00:37 CST --- Created attachment 42790 --> http://bugs.winehq.org/attachment.cgi?id=42790 Patches to fix These two patches should (doubly) fix the issue. They make dsound fill that member correctly, and winealsa be less strict about checking the value. The other drivers don't have this issue. I think the race condition is dependent on whether dsound_Timer gets called in between iterations of the while() loop in <tests/ds3d.c>. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.