23 Nov
2015
23 Nov
'15
1:06 a.m.
https://bugs.winehq.org/show_bug.cgi?id=39578 --- Comment #7 from gamiljydcome(a)gmail.com --- Hi, swswine. The new temp patch indeed work. I have fellowed questions: 1. Does still HW vertex blend increase D3D9_MAX_VERTEX_SHADER_CONSTANTF to 1024? 2. I thinl my Intel have 4096 registers detected by gl_info->limits.glsl_ps_float_constants(dlls/wined3d/shader.c), So does it means i can change you patch 1024 to 4096 won't import potential bugs? Thanks. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.