http://bugs.winehq.org/show_bug.cgi?id=9888 Andrew <randrik(a)mail.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |randrik(a)mail.ru --- Comment #14 from Andrew <randrik(a)mail.ru> 2008-07-31 17:09:52 --- (In reply to comment #13)
Just a small update: I have implemented fixed function fragment processing via GL_ATI_fragment_shader, the extension on ATI r200 cards. This doesn't give pixel shader support yet, but the infrastructure is there now. Implementing pixel shaders on this card is now only a matter of coding the needed code, no design changes are needed any more.
For the Nvidia couterpart it is a bit harder, because the functionality is fragmented across different extensions and they work quite differently than d3d pixel shaders.
I found this link some time ago: http://nifelheim.dyndns.org/~cocidius/ps14toATIfs/ And Stefan, thank you for all your hard work! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.