https://bugs.winehq.org/show_bug.cgi?id=24704 --- Comment #11 from Béla Gyebrószki <gyebro69(a)gmail.com> --- (In reply to ferretinjapan from comment #10)
Created attachment 51999 [details] No shadows 1.7, plus shadow glitch when model is "dead" on model surface.
Tested as per previous comment but updated wine to 1.7.17 . The same probelm is there, plus a new bug in the shadow was found. The shadow has a glitch in it when the model is resting on another model surface and not on the "ground". The attached image demonstrates the occurance.
Does it make a difference if you enable/disable blob shadows in UT2003? For those who are interested: Lemony Snicket demo: http://www.fileplanet.com/148619/140000/fileinfo/Lemony-Snicket%27s-A-Series... UT 2003 demo: http://www.fileplanet.com/117333/110000/fileinfo/Unreal-Tournament-2003-Demo... I have shadows in both games with the default settings. In UT2003 demo if I enable blob shadows then shadows are indeed missing. Tested with nouveau/mesa git and wine-1.7.48-100-ge3c6777. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.