http://bugs.winehq.org/show_bug.cgi?id=14762 --- Comment #68 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-04-09 18:59:46 --- Another note for me: Port over the param/uniform "squeezing" code from ARB to GLSL. According to stefand the GLSL compilers don't seem very bright when it comes to efficiently packing vec2 uniforms. Looks like a vec2 uniform is just mapped to a vec4, essentially wasting a lot of space. Since the squeezing code should both be implemented in GLSL and ARB I might introduce some patches from the ARB patchset, since they add the data-structures needed for the squeeze. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.