http://bugs.winehq.org/show_bug.cgi?id=26237 --- Comment #11 from Geoffrey Lehée <socketubs(a)gmail.com> 2011-03-07 13:29:00 CST --- (In reply to comment #5)
Hmm, that's the point, show all the test combinations to see where there is variance, or not. There is variance below the trinity calls but it always comes from the same function in the 3D engine (Trinity).
I don't know how you can say the comments aren't useful. For a starters, I identified Depth Effects as the cause of the bug. There is also the possibility of it being an Eve bug, albeit unlikely, as it only appears to impact on graphics setting change and came into effect with the addition of Depth Effects to Eve.
I don't have a Windoze box so can't test that config.
How helpful was your comment, Geoffrey? :/
Do you say that disabling depth effects stop crashes for you ? For me not. In my case, Eve crash randomly ... (about time). Nevertheless and obviously, Eve on Windows don't crash on the same machine. Tell me if i can give some help. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.