http://bugs.winehq.org/show_bug.cgi?id=58833 --- Comment #4 from Chiitoo <chiitoo(a)gentoo.org> --- (In reply to Rémi Bernon from comment #2)
Does it work better if you disable EGL with the following command in the game prefix?
wine reg add "HKCU\\Software\\Wine\\X11 Driver" /v UseEGL /d N /f
This also helps with Unigine Heaven Benchmark 4.0 Basic memory issues, though it doesn't seem to exhibit the screen of darkness quirk, and already seems to be having issues before the related commits. With DX11, benchmark runs mostly get to the end, though there has been a few "disappearances" of the application without a clear "ran out of memory" message, but with DX9, it seems to rather consistently run out of memory ("GL_OUT_OF_MEMORY in glTexSubImage".), already starting at around 4,1G virtual memory size, while with this 'reg add', it's around 3,5G. (This also with a debug Wine build.) Other settings being: Quality: Ultra Tessellation: Disabled Stereo 3D: Disabled Multi-monitor: Disabled Anti-aliasing: 8x Full Screen: Disabled Resolution: 1920x1080 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.