16 May
2010
16 May
'10
8:55 a.m.
http://bugs.winehq.org/show_bug.cgi?id=20236 --- Comment #9 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2010-05-16 03:55:28 --- Ah, that makes more sense now. I guess the game has an exception handler that sees the failed assertion in the driver, tries to handle it, and fails. Thus the crash inside the game. I suspect the driver is running out of fragment program constants. Can you make a +d3d_shader log? Maybe it is a genuine driver bug, but maybe we can optimize shaders a little bit. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.