http://bugs.winehq.org/show_bug.cgi?id=32932 Christian Costa <titan.costa(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |titan.costa(a)gmail.com --- Comment #3 from Christian Costa <titan.costa(a)gmail.com> 2013-04-28 10:58:56 CDT --- Indeed this can be reproduced with the hlsl compiler from the DXSDK with the follwing command line: wine fxc /T vs_1_0 vs_hlsl.fx /E VertexShader_main The offending line is: 44 -> float W_min: register(c0); It seems the compiler does not like that a shader map a variable to a register. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.