http://bugs.winehq.org/show_bug.cgi?id=15449 --- Comment #16 from Josh Jones <joshorjeff(a)gmail.com> 2008-10-12 09:39:51 --- I believe the issue with fglrx at the moment is that pixelbuffer support is broken. And the minimap uses pbuffers (thats why its white indoors). At least thats what I've read :) Unfortunately I know pretty much nothing about DirectX and similarly nothing about the wine source code. I guess we need to find where wine queries for pbuffer support and work from there? I'm looking at dlls/wined3d/texture.c, specifically this bit: static HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel) But I've never even looked at DirectX programming before. Am I in the right area? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.