http://bugs.winehq.org/show_bug.cgi?id=24552 Summary: GLSL performance on Intel GM45 Product: Wine Version: 1.3.3 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: morindhal(a)gmail.com Created an attachment (id=30989) --> (http://bugs.winehq.org/attachment.cgi?id=30989) My lspci output On all games that use GLSL shaders I get a extremely low performance when loading new data unto the screen. For example in Everquest 2 with GLSL shaders enabled the initial loading of elements get slowed to almost a standstill when "Adding Character to Game World" but when it finally starts displaying my character and the world in it's background there is no corruption nor any real lag until something new comes into view. (Me turning around, someone else running infront of me, etc.) This is the output from a normal WINEDEBUG output in EQ2: err:d3d_shader:arbfp_blit_set >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glEnable(textype) @ arb_program_shader.c / 6992 That keeps repeating but not spamming my console completely, at least not quickly. This effects other small games I have used GLSL shaders in until I disable GLSL them using regedit. This could just be a driver issue, I'm not completely certain, I use the latest packages for Kubuntu 10.4. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.