15 Feb
2018
15 Feb
'18
6:23 p.m.
https://bugs.winehq.org/show_bug.cgi?id=44514 --- Comment #2 from Matteo Bruni <matteo.mystral(a)gmail.com> --- It sounds like the game started to use even more textures in a single shader... You could try to attach a (full, compressed) +d3d,d3d_shader log to make sure that this is actually the case. The general issue is well understood, I think, and we'd need to add ARB_bindless_texture support to fix this once and for all. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.