http://bugs.winehq.org/show_bug.cgi?id=59013 --- Comment #16 from Chiitoo <chiitoo@gentoo.org> --- (In reply to Zeb Figura from comment #15)
I've sent <https://gitlab.winehq.org/wine/wine/-/merge_requests/9814>, which has a few more. That might be all I can squeeze out. I'd still appreciate testing.
I do believe these indeed improve things further, first tested at wine-11.0-rc3. At https://gitlab.winehq.org/wine/wine/-/commit/8dcbf5d8235 the FPS seems to mostly get around the maximum again, though I am still seeing the CPU work harder for it. With the chat log hidden, though, I can see the CPU not hitting the ~200% limit even, so looking a lot lot better indeed! Unsure if this could be called fixed with that, though still not quite in the levels of the past.
Apropos of not much, I'm also curious if WINE_D3D_CONFIG="ffp_hlsl=1" makes a difference; that's not active now but it will be eventually.
This makes the game crash on the character selection screen with: 03d4:fixme:d3d_shader:ffp_hlsl_generate_vertex_shader Unhandled texgen 0x30001. 03d4:fixme:d3d_shader:compile_hlsl_shader Shader log: 03d4:fixme:d3d_shader:compile_hlsl_shader <anonymous>:83:52: E5000: syntax error, unexpected ')' 03d4:fixme:d3d_shader:compile_hlsl_shader 03d4:err:d3d_shader:compile_hlsl_shader Failed to compile HLSL, ret -4. wine: Unhandled page fault on read access to 00000008 at address 7B0A844C (thread 03d4), starting debugger... The benchmark application runs, but renders models very strangely... Thank you as always! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.