https://bugs.winehq.org/show_bug.cgi?id=43405 sgrunt <smelenchuk(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |smelenchuk(a)gmail.com --- Comment #7 from sgrunt <smelenchuk(a)gmail.com> --- Inspecting the patch, I can spot the cause of the visual corruption in the video - in dlls/wined3d/device.c, "if (!idx_size)" should be "if (idx_size)". Making this change causes individual bullets in the intro sequence to render correctly, but still only renders one bullet at a time. I'll poke at this a bit more to see if I can figure out why that's happening. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.