https://bugs.winehq.org/show_bug.cgi?id=43872 Bug ID: 43872 Summary: The Witcher 3: some monsters are completely invisible Product: Wine Version: 2.18 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: shtetldik(a)gmail.com Distribution: --- Created attachment 59476 --> https://bugs.winehq.org/attachment.cgi?id=59476 Invisible hound of the Wild Hunt Hounds of the Wild Hunt are completely invisible (and they shouldn't be). See attached screenshot. Configuration: Graphics: OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0 / 4.12.0-2-amd64, LLVM 5.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel (git-3e54493265) OpenGL core profile shading language version string: 4.50 Wine staging patches applied: wined3d-buffer_create wined3d-sample_c_lz wined3d-GenerateMips d3d11-Deferred_Context xaudio2-get_al_format (+Wine varyings freeze prevention patch). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.