30 Mar
2017
30 Mar
'17
11:49 a.m.
https://bugs.winehq.org/show_bug.cgi?id=42738 --- Comment #1 from Henri Verbeet <hverbeet(a)gmail.com> --- Does this application use Direct3D from multiple threads? If it does, this is a duplicate of the existing "StrictDrawOrdering" bugs, and csmt will be the fix for those. It wouldn't be unexpected for this kind of change to make such an issue visible where it previously wasn't. If it only uses Direct3D from a single thread something else may be going on. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.