https://bugs.winehq.org/show_bug.cgi?id=38569 --- Comment #5 from Riccardo <c10ud.dev(a)gmail.com> --- OK, now that the basic stuff works, the game needs this unimplemented function (iphlpapi): @ stdcall ConvertInterfaceLuidToGuid( ptr ptr ) DWORD WINAPI ConvertInterfaceLuidToGuid(const NET_LUID *InterfaceLuid, GUID *InterfaceGuid) { FIXME("(handle %d): stub\n", *InterfaceLuid); return NO_ERROR; } this is just enough to make the real game run (at least to connect to another party and play). I did not test hosting a game yet. This function looks simple so maybe a proper implementation can be easily done. Then, this appears: fixme:wlanapi:WlanOpenHandle (2, (nil), 0x1235d4e0, 0x1a0459c8) stub Also, this sometimes appear in debug: err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket XXXX. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.