https://bugs.winehq.org/show_bug.cgi?id=45533 --- Comment #5 from Lars Loe <madbyte(a)tuta.io> --- Since nobody else post it here, I'll do it for documentation purposes. Esdras Tarsis implemented "D3DX11CreateTextureFromMemory" on top of the implementation of "D3DX11GetImageInfoFromMemory" by Alistair Leslie-Hughes. [PATCH] d3dx11_43: Implement D3DX11CreateTextureFromMemory: http://ix.io/3uBE [PATCH] d3dx11_43: Implement D3DX11GetImageInfoFromMemory https://www.winehq.org/pipermail/wine-devel/2021-July/191629.html It also was mentioned by Esdras Tarsis that (quote) "the game still needs native d3dcompiler_47 because the builtin implementation doesn't support compute shader SM5". [https://github.com/ValveSoftware/Proton/issues/5020#issuecomment-890387658] -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.