https://bugs.winehq.org/show_bug.cgi?id=47491 --- Comment #2 from Stefan Riesenberger <stefan.riesenberger(a)gmail.com> --- I did some measurements of the execution time of `IDirectInputDevice2WImpl_GetDeviceData()` in Borderlands with the `clock()` function of time.h and the time varies a lot between the two pollrates: 125hz pollrate: average 0.00008956s maximum 0.00363s 1000hz pollrate: average 0.000320399s maximum 0.006869s I also measured `fill_DataFormat()` and its execution time was not really that long, so I will have to investigate this a bit further on what's causing the issue in Sekiro. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.