http://bugs.winehq.org/show_bug.cgi?id=19306 Mark Haylock <mark(a)abitofthought.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mark(a)abitofthought.com --- Comment #3 from Mark Haylock <mark(a)abitofthought.com> 2009-11-10 18:46:58 --- (In reply to comment #2)
Or you can use the ARB backend if you have an Nvidia card. ARB has a tighter control over the used shader constants, so we can get all the 255 constants the game needs.
I've tried today to run this on my Macbook Pro (with a 9400M GPU) in PC3 Low with GLSL disabled, but the rendering quality appears the same as with GLSL (it does seem less prone to crash without GLSL though). So the car is still invisible using ARB. Has something changed since your comment, or am I just limited in some way by my GPU? This is with wine version 1.1.32 on OS X via macports. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.