https://bugs.winehq.org/show_bug.cgi?id=46410 --- Comment #3 from Sveinar Søpler <cybermax(a)dexter.no> --- Have done some more playing, and it does seem as vkd3d is causing random crashes and/or disconnects. It MAY have to do with some shader creation thing, but i have not been able to reproduce this in a stable manner... so doing a trace log would create huge amounts of log data. Cleared out all caches (.nv glcache + wow "Cache" folder), and it happened a few times just about or shortly after zoning into a new zone/dungeon. Or as has been mentioned before, zoning into "previous expansion content". There has probably been quite a few changes to textures and whatnot, so when going from BfA zones -> Cata zones and whatnot, there would be creation of cache elements. And it seems as if something weird happens with vkd3d when this occurs. I have not been able to reproduce a particular place this happens tho, nor does it seem to happen when using DXVK and d3d11. I did not test wined3d w/d3d11, cos that is largely unplayable imo. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.