https://bugs.winehq.org/show_bug.cgi?id=56446 Bug ID: 56446 Summary: Final Fantasy XI Online: allocate_virtual_memory out of memory for allocation Product: Wine Version: unspecified Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs(a)winehq.org Reporter: chiitoo(a)gentoo.org Distribution: --- After f6a1844dbed [1], Final Fantasy XI Online suffers from a severe memory leak, ending up dying in few minutes of just sitting in the title screen, as the virtual size exceeds 4 GiB. Some example errors that may happen at the time: ---- err:d3d_shader:string_buffer_init Failed to allocate shader buffer memory. err:d3d_shader:string_buffer_get Couldn't allocate buffer for temporary string. err:virtual:allocate_virtual_memory out of memory for allocation, base (nil) size 003f4000 ---- err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b. err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence with id 0x1, ret 0x4. ---- err:d3d:wined3d_debug_callback 1021E818: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D". ---- Last tested on commit 552cc456d18 [2]. Thank you! 1. https://source.winehq.org/git/wine.git/commitdiff/f6a1844dbed91b441ad69e7b15... 2. https://source.winehq.org/git/wine.git/commitdiff/552cc456d1889ab3ee0dd5ead6... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.