26 Nov
2015
26 Nov
'15
6:56 a.m.
https://bugs.winehq.org/show_bug.cgi?id=39057 --- Comment #49 from gamiljydcome(a)gmail.com --- Hi swswine . I'm retrying to add vao/vbo support to your IVB patch that ext feature GL2.1/glsl1.2 supported. The problem is howto make glsl var "uniform mat4 ffp_modelview_matrix[256]" communicate with vao/vbo. i was tried to redefine "attribute mat4 ffp_modelview_matrix[256]" but glsl1.2 don't support attribute array, must above glsl1.5. So is there anyway change glsl code to make "uniform ffp_modelview_matrix[256]" could communicate with vao/vbo or it's not possible? Thanks. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.