http://bugs.winehq.org/show_bug.cgi?id=17437 --- Comment #29 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-03-11 18:39:54 --- Those are warings. The GLSL compiler warns about potentially uninitialized data because some constructs in the shader we generate. E.g. the d3d shader does this Vertex: mov oT0.xy, r0.xy Fragment: texld r0, t0 This gets translated to gl_TexCoord[0].xy = r0.xy; ------ t0.xyzw = gl_TexCoord[0].xyzw; r0 = texture2D(sampler0, t0.xy); The code is correct, but the t0.xyzw = gl_TexCoord[0].xyzw; causes a warning because gl_TexCoord[0].zw are not written in the vertex shader. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.