2 Jul
2013
2 Jul
'13
9:09 a.m.
http://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #6 from Christian Costa <titan.costa(a)gmail.com> 2013-07-02 04:09:06 CDT --- The vertex issue comes from D3DCompileShader. In our implementation we forward the call to D3DCompile from d3dcompiler. There should be a difference between the shaders generated by these two functions. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.