20 Oct
2015
20 Oct
'15
4:06 p.m.
https://bugs.winehq.org/show_bug.cgi?id=39339 --- Comment #6 from Andrew Eikum <aeikum(a)codeweavers.com> --- openal32 isn't included in the Windows OS, so games must distribute it anyway. Wine's built-in openal32 was introduced because native openal32 did not work in Wine's audio system. Now it does, so there's no need for us to ship a built-in openal32. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.