http://bugs.winehq.org/show_bug.cgi?id=56326 Connor McAdams <cmcadams(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |cmcadams(a)codeweavers.com --- Comment #2 from Connor McAdams <cmcadams(a)codeweavers.com> --- This game is passing the flag D3DXSHADER_USE_LEGACY_D3DX9_31_DLL into D3DXCompileShader, which we currently don't handle. However, even if we do handle it, i.e passing a compiler version of 31 into D3DCompile2VKD3D(), we run into a new issue: vkd3d:0024:trace:vkd3d_shader_compile <anonymous>:83:1: E5017: Aborting due to not yet implemented feature: Flatten "if" conditionals branches. So, we probably need some work done to both support that flag and fix the unimplemented feature. The game seems to just silently ignore the shader compilation failing, and then crashes when trying to use a shader that I'm assuming never got compiled. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.