http://bugs.winehq.org/show_bug.cgi?id=34416 --- Comment #7 from Rico <kgbricola(a)web.de> 2013-09-14 13:18:17 CDT --- Created attachment 45957 --> http://bugs.winehq.org/attachment.cgi?id=45957 clamp regcount for D3DXPC_MATRIX_COLUMNS. After some discussion and debugging, the result is the following: The issue is that currently the regcount in the ID3DXConstantTable is not clamped for D3DXPC_MATRIX_COLUMNS. Thus some values for the next shader variable may be overwritten in some cases. The patch as is works, but it needs a nice test case... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.