4 Jun
2017
4 Jun
'17
10:52 p.m.
https://bugs.winehq.org/show_bug.cgi?id=43118 --- Comment #2 from Emil Lauridsen <mine809(a)gmail.com> --- Created attachment 58344 --> https://bugs.winehq.org/attachment.cgi?id=58344 OPReport symbols after clang compile I've shifted to building with clang to resolve an issue with the 64-bit version of the game. This appearantly improved the granularity of the symbols listing from oprofile. The game appears to do a lot of shader building, something which should probably hit a cache somewhere. Does this ring any bells for anybody with knowledge of the wine d3d implementation? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.