http://bugs.winehq.org/show_bug.cgi?id=35900 --- Comment #14 from Anastasius Focht <focht(a)gmx.net> --- Created attachment 47953 --> http://bugs.winehq.org/attachment.cgi?id=47953 fail volume texture creation with DXTn formats Hello folks, I created a small patch which exactly does what Henri suggested. --- quote --- We may e.g. simply need to fail volume texture creation with DXT formats. --- quote --- and it fixes the issue - the game runs farther and is now at 'Neon sign' screen :) Unfortunately it's stuck there with the infamous 'Synchronizing' message (another bug). You can find many problem reports from Windows 7/8 users: "LA Noire synchronizing message stuck on Windows 7/8" "Stuck at Synchronizing Screen" "Synchronizing FOREVER :: L.A. Noire" "Freezing on Neon Sign/Title Screen during synchronization" I already updated Social Club garbage to v1.1.0.6 The Game displays 'v1.3 (Build:2617) - DX9' at the bottom left screen. Anyway, it's definitely progress and maybe something Henry/Stefan could properly integrate. Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.